Sphere Collector

First Year University Coursework

Sphere Collector is a game demo created using Unity. It was my first project created using an industry-standard software.

[ Brief: To learn different ways of engaging with digital creativity through a practical exploration of digital media formats, and to integrate your digital artefacts with digital game technologies, notably game engines, to make them interactive in some way. ]

Game Engine:

Unity 2022.3.2f1

Role Played in Project:

Solo Developer

Time Taken to Complete:

September 2023 - December 2023

Overview:

Sphere collector is a game demo that involves the player completing basic puzzles in order to collect five spheres. The game demonstrates basic mechanics such as item pickups, an unlockable room, player movement and collision, and a win condition.


This game was an introduction to using Unity, and it allowed me to familiarise myself with the software's layout before moving onto more advanced projects.

Contributions:

  • Player movement

  • Level design

  • NPC functionality

  • Collectables

  • Particles and sound effects

  • Basic lock and key system

  • Win status

Final Grade:

[ Overall: 2:2 ]


On the right, there is a video walkthrough of the game. This showcases the core mechanics of my first in-engine project.