Third Year Group Project

Assignment Brief:

To enable you to synthesise and practice the entrepreneurial capacities

needed to deal with uncertainty and complexity in the labour market.

Game Engine:

Unreal Engine 5.6.0

Role Played in Team:

Programmer

Timeframe to Complete:

September 2025 - May 2026

Overview:

Poker Purgatory is intended to be an arcade-style first-person shooter with integrated gambling mechanics that control aspects of the game, such as enemy spawning. The game will have a high score system which doubles as the player's health and currency, and it will include arcade machine mini-games and casino games such as slot machines, which allow the player to gamble their score in hopes of increasing it —with the lose condition being if the player goes bust. The game will also include elements such as a customisable and randomised gun, which reflects the theme and makes the game all the more re-playable and unique.


My contributions to the game will include programming various mechanics and assisting with integrating the randomised game elements.

Contributions:

I was part of the development team for this project, which allowed me not only to develop new aspects but also to learn off other members of the team. The main aspects I contributed towards the team were:

  • Gun Prototyping

  • Gun Cards Customisation

  • Gun Chip Customisation

  • Gun effects

  • Helped development of the main Blackjack game

  • Created all UI based gambling games

  • Created the physical slot machine

  • Created the claw machine

  • Created UI for the weapon table

  • Created the Trailer in Premier Pro