

Third Year Group Project
Assignment Brief:
To enable you to synthesise and practice the entrepreneurial capacities
needed to deal with uncertainty and complexity in the labour market.
Game Engine:
Unreal Engine 5.6.0
Role Played in Team:
Programmer
Timeframe to Complete:
September 2025 - May 2026
Overview:
Poker Purgatory is intended to be an arcade-style first-person shooter with integrated gambling mechanics that control aspects of the game, such as enemy spawning. The game will have a high score system which doubles as the player's health and currency, and it will include arcade machine mini-games and casino games such as slot machines, which allow the player to gamble their score in hopes of increasing it —with the lose condition being if the player goes bust. The game will also include elements such as a customisable and randomised gun, which reflects the theme and makes the game all the more re-playable and unique.
My contributions to the game will include programming various mechanics and assisting with integrating the randomised game elements.

Contributions:
I was part of the development team for this project, which allowed me not only to develop new aspects but also to learn off other members of the team. The main aspects I contributed towards the team were:
Gun Prototyping
Gun Cards Customisation
Gun Chip Customisation
Gun effects
Helped development of the main Blackjack game
Created all UI based gambling games
Created the physical slot machine
Created the claw machine
Created UI for the weapon table
Created the Trailer in Premier Pro